Riddle of the Sphinx places you in the role of a close friend of Sir Gil Blythe Geoffreys, an archaeologist who as recently uncovered some remarkable finds about the Great Pyramid and the Sphinx. His discoveries have doomed him with a curse, however, and its your duty to right the wrongs he has uncovered. Taking place in the near future (after the Egpytian Antiquities Organization apparently closed off the sites to the public), you will uncover secrets that have been buried for ten millenia. Rendered in 3-D, the game tries to reasonably copy the sites and monuments surrounding the Sphinx and the Pyramids of the Giza Plateau, allowing you to explore the area without ever leaving your chair, much less sweat out the heat of the desert. Gameplay consists of moving the cursor around, taking note of the highlights that can be selected, which include walking in directions and picking up/using items. Occassionally, you'll be treated a Quicktime VR panoramic scene that will allow you to freely turn and look around, but the majority of the game is static views that allow you to take 'steps' of varying sizes in different directions. Those familiar with games like the original Myst should feel at home. The puzzles are fairly easy to an experienced gamer and the game tends to emphasize exploration of well-rendered ancient Egyptian structures and their passageways, both real and fabricated.This is my Let's Play of the 2000 PC game Riddle Of The Sphinx, my fourth LP. It began airing on May 23, 2012 and finished on October 27, 2012. This is also the first of my LPs to be presented in 720p HD Fullscreen.